Built for Vanilla, Space Age & modded

Factorio servers built for the megabase grind.

Ryzen 9 hardware tuned for Factorio's single-thread update loop. 1-click Vanilla and Space Age installs, mod portal auto-sync, K2SE / Space Exploration / Nullius / Pyanodons modpack templates, RCON, save auto-backups, and DDoS protection on every plan. Deploy a headless Factorio server in under 60 seconds.

800+Factorio Servers
60 UPSHeld at megabase
Space Age2.0 expansion ready
Mod portalAuto-sync enabled
HeadlessLinux pre-configured
Factorio-Optimized

Hardware and tooling tuned for Factorio.

Factorio's update loop is famously single-threaded and famously unforgiving. 60 UPS at 10,000 SPM on a late-game megabase demands top-tier single-core clock speed, and mod-heavy setups like K2SE or Pyanodons add another order of magnitude. We've built our stack for admins who intend to push the factory far.

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Single-Thread Monster CPUs

Factorio's main update is single-threaded โ€” UPS (the "TPS" of Factorio) collapses below 60 if the CPU can't keep up, and no mod or setting fixes it. Ryzen 9 7950X at 5.7 GHz boost holds 60 UPS on megabases that tank lesser hosts to 40 UPS.

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Space Age + Vanilla 2.0

Full support for the Space Age expansion (2.0) with new planets (Vulcanus, Fulgora, Gleba, Aquilo), space platforms, and the new quality system. Seamless upgrade path if you're coming from a vanilla 1.1 save โ€” just import the save and patch to 2.0 / Space Age.

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Mod Portal Auto-Sync

Drop your Factorio account credentials into the panel and mods auto-download from the official mod portal on server start. Version-lock mods to your current playthrough so a bad mod update doesn't desync or corrupt your save mid-launch.

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Modpack Templates

K2SE (Krastorio 2 + Space Exploration), Space Exploration standalone, Nullius, Pyanodons (Py), Seablock, Bob's + Angel's, Industrial Revolution 3, Ultracube โ€” all pre-assembled with known-good mod combinations and a matching map-gen-settings.json.

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Auto-Save + Backups

Factorio's built-in autosave configured to 5 min intervals by default (adjustable). On top of that, our platform snapshots the full saves/ directory every 30 minutes to an isolated backup volume with 30-day retention. Rollback from the dashboard in one click.

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RCON Enabled

Factorio's built-in RCON enabled out of the box with a secure password token in the panel. Use rcon.print, stats commands, Discord bot integration, or cookbook-style management scripts. Full server-settings.json editor in the web panel.

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DDoS Protection Included

Layer 3/4/7 mitigation on every plan. Factorio's TCP-based multiplayer doesn't get targeted often, but our filters handle UDP query floods and generic server-address abuse โ€” your factory keeps running through whatever the internet throws at it.

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Low-Ping Global Locations

Datacenters in New York, LA, Dallas, London, Amsterdam, Frankfurt, Warsaw, Singapore, Tokyo, and Sydney. Pick the node closest to your co-op group so the entire factory crew has sub-50ms ping for clean cursor sync on shared constructions.

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Factorio-Savvy Support

Live chat, Discord, and tickets โ€” staffed by people who know what UPS-crippling CCs look like, why show-detailed-info matters, and how to debug a desync. No first-line script readers asking if you've tried restarting the game.

Factorio Setup Options

Pick the setup that fits your factory.

Four ways to launch your Factorio server โ€” from fully managed cloud hosting to a hand-built K2SE community server assembled by our team.

Factorio Reviews

What Factorio admins actually say.

800+ Factorio servers running on Fatality. Here's what keeps them here.

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K2SE playthrough for 6 of us, we hit 2k SPM and the host started dropping to 45 UPS. Migrated to Fatality, same save, same mods โ€” pinned at 60 UPS through the Space Science phase. The 7950X is what finally let us finish without a wipe.

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K2SE Crew K2SE ยท 6 slots
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Space Age launch day โ€” I had the server deployed with the 2.0 patch applied before my friends finished downloading the expansion. Save auto-backup caught me when I nuked our Nauvis base testing a mod compat fix. Rollback in 10 seconds.

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SpaceAgeSquad Space Age ยท 4 slots
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Running a public Pyanodons server for 30+ regulars. Mod portal auto-sync means new mod releases don't break the save โ€” I lock versions via the panel and update on my schedule. Haven't had a desync in 4 months.

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PyanodonsPub Pyanodons ยท 30 slots
Factorio FAQ

Everything about Factorio hosting.

The questions admins actually ask before spinning up a dedicated Factorio server.

Do you support vanilla, Space Age, and modded?

All three. Vanilla 2.0 (post-Space Age release baseline), full Space Age expansion with Vulcanus / Fulgora / Gleba / Aquilo, and every major modpack. Switch between branches in one click from the panel.

Are the major modpacks supported?

Yes โ€” K2SE (Krastorio 2 + Space Exploration), standalone Space Exploration, Nullius, Pyanodons (Py), Seablock, Bob's + Angel's, Industrial Revolution 3, Ultracube, and Exotic Industries all deploy as 1-click templates with known-good mod combinations and matching map-gen settings.

How does mod portal sync work?

Drop your Factorio account username + token into the panel (not your password โ€” the token is an auth header from your profile). Mods download from the official portal on server start, cached locally for fast restarts. Version pinning available so a mod update mid-playthrough can't desync your save.

Will my server hold 60 UPS at megabase?

The Ryzen 9 7950X is the fastest single-thread CPU you can rent for game hosting โ€” it holds 60 UPS on vanilla megabases past 10k SPM, and on K2SE / Space Ex well into the mid-tech tree. Heavy Py / Seablock setups may still drop below 60 UPS at extreme scales โ€” that's a Factorio limitation, not a host limitation.

Can I upload my existing save?

Yes. Upload your .zip save file to saves/ via SFTP or the web file manager, point server-settings.json at it, and restart. Works for vanilla, Space Age, and any modded save as long as you have the matching mods loaded.

How many players can join?

Technically no hard cap โ€” servers have run 100+ player public games (the Factorio devs hosted a 250-player launch event). Practical limit depends on map complexity: 20-30 for vanilla, 10-20 for heavy modpacks like K2SE or Pyanodons. Cursor sync and item transfers get heavy with more players regardless of hardware.

Is RCON available?

Yes โ€” Factorio's built-in RCON is enabled out of the box with a secure password token in the panel. Use it for Discord bot integration, stats commands, remote banning, save commands, or any rcon.print-based admin tool. Full server-settings.json editor in the web UI.

What hardware do you run on?

AMD Ryzen 9 7950X at 5.7 GHz boost, DDR5-5200 RAM, Enterprise NVMe Gen 4 SSDs. Factorio's update loop is the most single-thread-dependent workload in gaming โ€” clock speed is the only thing that saves your UPS at megabase scale. The 7950X is the best CPU you can put under a Factorio server.

Can I migrate my existing server?

Yes, free on every paid plan. Send us SFTP credentials, we copy your saves/, mods/, mod-list.json, mod-settings.dat, server-settings.json, server-whitelist.json, and banlist. Average migration is 10-20 minutes since Factorio saves are small.

Can I run multiple Factorio saves / branches?

Yes โ€” add additional Factorio servers to your account anytime, each with its own save, mod set, and branch (e.g. stable, experimental, 1.1 legacy). Common setup: a main K2SE save + a Space Age test branch + a vanilla Py run. Different ports per server.

Deploy in 60 seconds

Built for Factorio. Priced for engineers.

Start a vanilla save for friends this afternoon, scale to a K2SE megabase community next month. Free migration on every paid plan โ€” we'll move your save, mods, and server config for you.