Cloud Hosting
Managed Terraria cloud servers with instant deploy
- โ1-click TShock install
- โtModLoader support
- โModpack library
- โDaily world backups
- โWeb panel & FTP
Ryzen 9 hardware tuned for Terraria's latency-sensitive multiplayer. 1-click TShock and tModLoader installs, Calamity + Thorium + Fargo's modpack installers, world backups every 15 minutes, and DDoS protection on every plan. Deploy a vanilla or fully-modded Terraria server in under 60 seconds.
Terraria is light on resources but punishing on latency and single-thread CPU. We run the hardware that keeps your tribe's boss fights syncing cleanly, whether you're on vanilla Journey's End or a 1500-item Calamity expert playthrough.
Terraria's netcode is latency-sensitive โ laggy CPUs ruin boss fights and PvP. Ryzen 9 7950X at 5.7 GHz boost keeps projectile and player sync tight even with 40 slots full during a moon event.
Vanilla Terraria sips 1-2 GB. Light modded (50 mods) runs comfortably at 4 GB. Heavy Calamity + Thorium + Fargo's setups ask for 6-8 GB. Our plans start small and scale โ no overpaying for a 2-person vanilla world.
Pick TShock from the control panel and we install the latest stable, wire up your admin account, set a sensible config.json, and boot. REST API and SSC (server-side characters) ready to toggle. All TShock plugins hot-load from ServerPlugins.
Full tModLoader support with automatic mod sync for your players on connect. Upload mods via SFTP or let the mod browser pull them. Version switches (stable, preview, 1.3 legacy) handled from the control panel.
Calamity, Thorium, Fargo's Mutant Mod, Spirit, N Terraria, The Stars Above โ all pre-assembled with known-compatible sidekicks and 1-click deployable from the panel. Known-bad combos filtered so you don't hit an obscure crash on wave 10 of the Frost Moon.
PC Terraria servers support crossplay with mobile (via 1.4.4+) when enabled. We surface the toggle in the control panel with a sensible default config. Console Terraria uses Microsoft's match-making so isn't self-hostable.
Layer 3/4/7 mitigation on every plan at no extra cost. Terraria's TCP-based net doesn't get targeted often but when it does our filters absorb it at the edge. Your Calamity run doesn't get interrupted by salty PvPers.
Auto-snapshots of world.wld, .tedit files, and player data every 15 minutes with 30-day retention. Manual snapshots unlimited. Rollback in 10 seconds when someone griefs the hellevator or a mod update corrupts a chest.
Live chat, Discord, and tickets โ staffed by people who know what tshock.json, Permissions.cs, and "mod loaded wrong" look like. No first-line script readers asking you to "just reinstall".
Datacenters in New York, LA, Dallas, London, Amsterdam, Frankfurt, Warsaw, Singapore, Tokyo, and Sydney. Pick the node closest to your tribe and change it anytime, free.
Four ways to launch your Terraria server โ from fully managed cloud hosting to a hand-built Calamity-ready community server assembled by our team.
Managed Terraria cloud servers with instant deploy
Root-access VPS for custom Terraria stacks
Bare-metal for multi-world community networks
We build, install, and launch your Terraria server for you
1,200+ Terraria servers running on Fatality. Here's what keeps them here.
Calamity + Thorium + Fargo's + 40 QOL mods, 8 players doing expert mode. Previous host had us crashing mid-Providence fight every other attempt. On Fatality, zero crashes in 60+ hours and the tModLoader mod-sync-on-join flow just works โ no one has to manually install mods anymore.
TShock PvP arena with 16 slots, custom regions, and 30+ plugins. TShock was pre-installed with my admin account wired up on first boot. Restarts are instant, plugin hot-load is smooth, and the REST API slot in the panel made Discord integration trivial.
Vanilla Journey's End server for 6 friends. Deployed in literally 45 seconds, invited everyone, and we were fighting the EoC in under 20 minutes. Daily world backups saved me once when a friend accidentally broke a hellevator โ rollback was 2 clicks.
The questions admins actually ask before spinning up a dedicated Terraria server.
Vanilla Terraria (the stock dedicated server) is fine for 2-8 friends with no admin needs. TShock adds permissions, regions, login accounts, bans, anti-grief, REST API, and 300+ community plugins โ basically essential for any public / semi-public server. Pick TShock unless you specifically need pure vanilla for a challenge run.
Full support for tModLoader (stable), preview branch, and the legacy 1.3 build for Calamity No More and old modpacks. Mods auto-sync to players on connect โ they don't need to install anything client-side, tML handles the download. Version switching is one click from the panel.
Yes. Calamity (stable and no-music branches), Thorium, Fargo's Mutant Mod, Spirit, The Stars Above, N Terraria, CalamityOverhaul, and most of the top-50 modpacks are pre-assembled with known-good compatible sidekicks. 1-click install from the modpack library.
Terraria's hard cap is 255 players. Practical limit depends on world size and mods: 8-16 for vanilla small/medium worlds, 16-32 for TShock public worlds, 40+ for event servers on a big world. Modded tends to be lower due to sync overhead โ 8-12 is a comfortable number for Calamity expert runs.
Yes. Upload your .wld file (and matching .twld if you're running TEdit-modified content) via SFTP or the web file manager, then point your server config at it and restart. Works for vanilla worlds, TShock worlds, and tModLoader worlds โ just match the world to the matching game version.
Yes. Journey-mode worlds are supported. Player-journey-power toggles (god mode, time control, etc.) work the same as single-player when enabled per-player. Note: journey characters can only join journey worlds โ we surface a warning in the panel if there's a mismatch.
Yes, via TShock's REST API โ drop your token into the panel for web-based admin, Discord bot integration, or custom tooling. Common use cases: Discord `/tpa` + region + plot claim commands, stats dashboards, ban syncing across multiple worlds.
AMD Ryzen 9 7950X at 5.7 GHz boost, DDR5-5200 RAM, Enterprise NVMe Gen 4 SSDs. Terraria's server loop is fully single-threaded โ clock speed is the only thing that matters. The 7950X keeps projectile and player sync clean even with 40 slots full and a modded boss event active.
Yes, free on every paid plan. Send us SFTP credentials, we copy your world file(s), TShock database (SQLite or MySQL), plugin configs, and tML mod folder. Average migration is 10-20 minutes โ Terraria worlds are tiny compared to Minecraft or ARK.
Yes โ add additional Terraria servers to your account anytime, each with its own world, mod loadout, and port. Common setup: main SMP + Calamity challenge world + PvP arena + staff dev world. Share ban lists across them via TShock's user groups or REST API sync.
Start a vanilla world with friends this afternoon, scale to a 40-slot Calamity community next weekend. Free migration on every paid plan โ we'll move your world, TShock users, and mods for you.