Cloud Hosting
Managed DayZ cloud servers with instant deploy
- β1-click DayZ install
- βWorkshop mod installer
- βBattleEye pre-configured
- βWeb panel & CE editor
- βPC + console support
Ryzen 9 hardware with the CPU clock and RAM headroom a fully-modded DayZ server actually needs. Steam Workshop mod auto-downloader, BattleEye pre-configured, Central Economy tuning tools, and DDoS protection on every plan. Deploy a 100-slot Chernarus, Livonia, Sakhal, or Namalsk server in under 60 seconds.
DayZ runs on the same Enfusion engine family as Arma β CPU clock dominates server FPS, mods pile up fast, and Central Economy gets complicated. We've built our stack for admins who are in it for the long haul.
DayZ's server loop is CPU-clock-bound. Ryzen 9 7950X at 5.7 GHz boost keeps your server FPS above 40 with 60+ players, dozens of infected, and a full modpack active.
A vanilla DayZ server sips RAM β a modded Expansion + DayZ-Dog + CF + 40 addons server eats 8-12 GB easily. Every plan ships with enough RAM for fully-modded late-game β no OOM kills mid-raid.
Built-in editor for types.xml, events.xml, mapgroupproto.xml, and cfgeconomy. Adjust loot spawn rates, nominal values, lifetime, and zombie spawns without ever touching SFTP.
Paste a Workshop collection URL β we pull every mod, copy signatures to /keys, build the load order, and generate matching launch parameters. DayZ Expansion, CF, DayZ-Dog, and 500+ other mods just work.
BattleEye enabled by default with DayZ-specific filters. scripts.txt, createvehicle.txt, and remoteexec.txt pre-tuned for the common modded scenarios. Edit via web file manager anytime.
Chernarus, Livonia, and Sakhal shipped and patched within hours of each official release. Namalsk, DeerIsle, Esseker, Takistan Plus, and other community maps install with one click from the map library.
Schedule automatic wipes (full, partial, or char-only), preserve builds across updates, and roll back to any of the last 30 days of persistence snapshots. Test wipes on a staging branch before they hit prod.
Layer 3/4/7 mitigation on every plan. UDP query floods and connect spam absorbed at the edge β your survival server stays online when a rival community tries to booter it during prime time.
Live chat, Discord, and tickets β staffed by people who know what Expansion, DayZ-Dog, and cfgspawnabletypes.xml look like. No first-line script readers.
Four ways to launch your DayZ server β from fully managed cloud hosting to a hand-built modded survival community assembled by our team.
Managed DayZ cloud servers with instant deploy
Root-access VPS for heavy modpacks & custom stacks
DayZServer + modsBare-metal for 80+ slot modded DayZ communities
We build, install, and launch your DayZ server for you
2,400+ DayZ servers running on Fatality. Here's what keeps them here.
Modded Expansion + DayZ-Dog + CF with 52 other mods. On the old host server FPS would collapse to 8 with 40 players online β on Fatality we're pinned above 44 server FPS even at 70. Workshop collection sync "just works," keys and all.
Running a Namalsk PvP server. Tuned our types.xml through Fatality's CE editor in about 20 minutes β no more SFTP editing with vscode. Lightning-fast loot adjustments, and the persistence snapshot restore has saved us from two bad wipe configs already.
Roleplay server with whitelist, custom Chernarus edits, and 90 regulars on Saturday nights. Hit by a sustained attack during an event β Fatality's DDoS filters ate the whole thing while we kept running the storyline. Not a single disconnect.
The questions admins actually ask before spinning up a dedicated DayZ server.
All of them. Chernarus, Livonia, and Sakhal are shipped and patched within hours of each official release. Community maps β Namalsk, DeerIsle, Esseker, Takistan Plus, Banov, Chiemsee, Pripyat, Rostow β install with one click from the map library. Custom maps drop into mpmissions/ via SFTP.
Yes. PC servers are standard on every plan. Console servers (Xbox/PS5) are supported via our cloud provider partners β see the Cloud Hosting comparison page since console DayZ is exclusively hosted through Bohemia-licensed partners like Nitrado.
Paste your Workshop collection URL into the control panel β we download every mod, copy signatures to /keys, generate the correct load order, and add matching launch parameters. DayZ Expansion, Community Framework (CF), DayZ-Dog, MMG Gear, Trader, VPPAdminTools, and 500+ others all work. Auto-update runs on every restart by default.
Yes, and our built-in CE editor makes it painless. Edit types.xml, events.xml, mapgroupproto.xml, cfgspawnabletypes.xml, and cfgeconomy directly in the web panel with syntax highlighting and validation. Changes apply on the next wipe or restart depending on scope.
BattleEye is enabled by default with DayZ-specific filters pre-tuned for common modded scenarios. scripts.txt, createvehicle.txt, and remoteexec.txt are editable through the web file manager or SFTP. False-positive assistance from support when you need it.
Persistence snapshots every 15 minutes with 30-day retention. Schedule automatic wipes (full, partial, or char-only) from the dashboard, or trigger manual wipes with staging previews. Rollback to any of the last 30 days from a single click β great insurance against bad type.xml edits.
AMD Ryzen 9 7950X at 5.7 GHz boost, DDR5-5200 RAM, Enterprise NVMe Gen 4 SSDs. DayZ's server loop β like Arma's β is single-thread-bound on the Enfusion engine. Clock speed dominates server FPS at peak player counts. You'll see noticeably better server FPS here than on "more cores" competitors at the same price.
Yes. RCON is enabled by default with a secure password you can rotate from the panel. Use our web RCON console, DaRT, or any BattleEye RCON client. Full in-game admin command support via VPPAdminTools or CF AdminTools depending on your mod setup.
Yes, free on every paid plan. Send us SFTP credentials, we copy your mpmissions, mod folders, persistence files, serverDZ.cfg, BE filters, and CE config. Average migration is 30-60 minutes depending on mod count; community state (player stash, vehicles, builds) is preserved exactly.
Yes β add additional servers anytime, each with its own resource allocation and modpack. Common setup for communities: a public server + a whitelisted RP server + a dev/test sandbox. Control panel switches between them, and subuser permissions let your staff team manage their own subsets.
Start a vanilla Chernarus server this weekend, grow into a full-modpack community next month. Free migration on every paid plan β we'll move your mods, types.xml, and persistence for you.