Cloud Hosting
Managed Valheim cloud servers with instant deploy
- โ1-click Valheim install
- โDDoS protection included
- โAuto-save & backups
- โWeb control panel & FTP
- โScale slots & RAM anytime
Ryzen 9 hardware with the RAM headroom big Viking bases actually need. Automatic world backups every 15 minutes, full BepInEx and Jotunn support, crossplay with Xbox, and DDoS protection out of the box. Deploy a 10-slot dedicated world in under 60 seconds and keep your progression bulletproof all the way to the Ashlands.
Valheim's world state grows with every structure, every chest, and every portal. We size our servers for the late-game Ashlands runs, not the first Greyling you kill.
Valheim's save file balloons once you start terraforming and building castle-sized bases. Every plan ships with enough RAM and SSD for a multi-biome empire โ no stutter when a new player renders into your longhouse.
Valheim's physics and terrain simulation loves fast cores. Ryzen 9 7950X at 5.7 GHz boost with DDR5-5200 keeps world tick stable even during 10-player raids and trolls smashing your walls.
Your .db and .fwl files snapshot every 15 minutes to an isolated backup volume with 30-day retention. One-click rollback from the dashboard โ we've never lost a world yet.
Full support for BepInEx, Jotunn, Thunderstore mod packs, and server-side mods like ValheimPlus Revamp and EpicLoot. Upload via SFTP or the web file manager โ no install restrictions, no whitelists.
Web console, player list, broadcast tool, and scheduled restart editor. Add Steam IDs to adminlist.txt, kick, ban, and rollback without ever opening a terminal.
Layer 3/4/7 mitigation on every plan at no extra cost. UDP query floods on ports 2456-2458 are filtered at the edge โ your world stays online when trolls (the internet kind) notice your server.
Datacenters in New York, LA, Dallas, London, Amsterdam, Frankfurt, Warsaw, Singapore, Tokyo, and Sydney. Pick the node closest to your Viking band โ change it anytime, free.
Iron Gate's PlayFab crossplay is enabled by default. Xbox Game Pass players can join PC worlds seamlessly โ your friends don't need to buy the game twice or coordinate which launcher to use.
Live chat, Discord, and tickets โ staffed by people who've actually tweaked start_server.sh and debugged Jotunn load orders. No first-line script readers asking you to restart your router.
Four ways to launch your Valheim world โ from fully managed cloud hosting to a hand-built modded community server assembled by our team.
Managed Valheim cloud servers with instant deploy
Root-access VPS for full control & modded worlds
Bare-metal hardware for multi-world communities
We build, install, and launch your Valheim world for you
start_server.sh1,800+ Valheim worlds running on Fatality. Here's what keeps them here.
Our 8-player clan was constantly losing progress on our previous host. Moved to Fatality, rolled back once after a mod update broke our Mistlands base, and we haven't had a save issue since. The 15-minute backups are chef's kiss.
Running a heavily modded server with Jotunn, EpicLoot, and ValheimPlus Revamp plus about 30 Thunderstore mods. Uploaded via SFTP, restarted, everything just worked. No hand-holding of BepInEx load order like our last host.
Deployed in under a minute, invited my Xbox friends, and the crossplay just worked out of the box. No PlayFab hoops, no "have you enabled crossplay" support loops. Just worked. Now I spend time fighting Bonemass instead of hosting.
The questions admins actually ask before spinning up a dedicated world.
Iron Gate's official dedicated server caps at 10 players โ which is what every Fatality plan supports out of the box. Community mods like ValheimMoreSlots push the limit higher (up to 64 with mods); we'll host those too. Just pick a plan with enough RAM (1 GB per 4 active players is a safe rule of thumb).
Yes. Your .db (world data) and .fwl (world info) files snapshot every 15 minutes to an isolated backup volume with 30-day retention. Manual snapshots are unlimited. Rollback from the dashboard in one click โ the server comes back online in about 10 seconds with your chosen save loaded.
Full support. Upload BepInEx to your server root via SFTP or the web file manager. Jotunn, ValheimPlus Revamp, EpicLoot, Thunderstore packs, and custom modpacks all work. We don't restrict what you install โ your server, your rules. Note: clients must have matching mods.
Yes. Iron Gate's PlayFab crossplay is enabled by default on every Fatality plan. Xbox Game Pass players can find and join your world alongside Steam players โ no extra configuration needed. Direct-IP connect via Steam still works if you prefer to bypass PlayFab.
They don't. Layer 3/4/7 mitigation is on every plan at no extra cost, with capacity in the terabit range. UDP query floods on ports 2456-2458 are absorbed at the network edge before they ever reach your server. Your Vikings won't notice an attack even if you do on the dashboard.
Valheim worlds are procedurally generated at ~10 kmยฒ, so the terrain doesn't grow. What grows is the .db file โ with every structure, chest, crop, and terraformed hillside, it gets bigger. A heavily-played world can reach 500+ MB. Every plan ships with NVMe storage sized well beyond that, and you can expand anytime.
Add player Steam64 IDs (one per line) to adminlist.txt in your world config folder. Our panel has a GUI for this โ paste a Steam64, hit save, the server reloads the list without a restart. Admins get the usual console commands: banlist, kick, ban, save, spawn, god.
AMD Ryzen 9 7950X (5.7 GHz boost, 16 cores), DDR5-5200 RAM, Enterprise NVMe Gen 4 SSDs. Valheim's terrain sim and physics love fast cores โ the 7950X delivers both. Nodes are intentionally under-allocated so your plan's resources are always available, never "up to."
Yes. Upload your .db and .fwl files via SFTP (pair must match, same filename), or use the web file manager. Set it as the active world in the control panel, restart. Works for singleplayer saves you're upgrading to dedicated as well as existing dedicated saves from another host.
Updates are one-click from the control panel, with the old build kept available for instant rollback in case a mod you depend on isn't updated yet. We keep the last 10 versions available. You can also pin a specific build if a biome-update mod isn't ready for the latest Iron Gate patch.
Start a vanilla world this afternoon, scale up when your clan reaches the Ashlands. Free migration on every paid plan.