Cloud Hosting
Managed Rust cloud servers with instant deploy
- β1-click Rust install
- βOxide / Carbon installers
- βWipe scheduler included
- βWeb control panel & FTP
- βRustEdit map upload
Ryzen 9 hardware with the CPU clock and RAM a fully-modded Rust server demands. Oxide / Carbon auto-installer, RustEdit custom map support, RCON and BattleMetrics out of the box, automated wipe scheduling, and DDoS protection on every plan. Deploy a 200-slot vanilla or modded Rust server in under 60 seconds.
Rust's server tick is CPU-clock-bound and the world map gets heavier with every hour of play. We've built our stack to hold server FPS from wipe-day launch through day-28 decay, whether you're vanilla or running 40 Oxide plugins.
Rust's server loop is CPU-clock-bound β the main thread handles player sync, decay, and entity updates. Ryzen 9 7950X at 5.7 GHz boost keeps server FPS pinned above 200 even with 150 players and a modded plugin loadout.
Vanilla Rust sips RAM; a modded 2x/5x with 30+ plugins eats 16-32 GB mid-wipe. Every plan ships with enough memory for late-wipe base sprawl and large pop β no OOM kills when the server hits 180 online on prime time.
Pick Oxide (uMod) or Carbon from the control panel β we install, keep it auto-updated on Rust release days, and restore plugin state on restart. Drop .cs plugins into oxide/plugins via SFTP and they hot-load.
Upload your RustEdit .map file and we handle the rest β seed pinning, custom monuments, prefab spawning, and proxy asset bundles. Community favorites like Jurassic Rust and Frontier maps just drop in.
RCON enabled out of the box with WebSocket support for modern admin tools. BattleMetrics API token slot in the panel for player tracking, ban sync, and live server status. Full console access via web panel.
Schedule weekly map wipes, bi-weekly BP wipes, forced monthly wipes, or custom combos. Pre-wipe announcements to Discord + in-game. Seed rotation queue. Optional blueprint preservation across map wipes.
Layer 3/4/7 mitigation on every plan. UDP query floods, connect spam, and Rust-protocol abuse absorbed at the network edge β your server stays full through the nightly booter attempts from salty wipe losers.
Pre-wipe world and config snapshots auto-saved with 30-day retention. Roll back to pre-wipe state in one click if a force-wipe goes wrong, or archive specific wipes to restore a popular map later.
Live chat, Discord, and tickets β staffed by people who know what server.cfg, convar, and a stuck Oxide plugin look like. No first-line script readers asking if you've tried reinstalling.
Four ways to launch your Rust server β from fully managed cloud hosting to a hand-built modded community server assembled by our team.
Managed Rust cloud servers with instant deploy
Root-access VPS for heavy modded Rust
Bare-metal for 300+ pop mega-servers
We build, install, and launch your Rust server for you
2,800+ Rust servers running on Fatality. Here's what keeps them here.
Running a 5x modded server with 38 Oxide plugins and 180 slots. Wipe day hits 160+ online every Thursday and the server FPS stays above 230 β previous host would collapse to 90 FPS at 120 players. The 7950X earns its keep.
Vanilla PvP, 200 slots, been wiping weekly for 8 months. Fatality's wipe scheduler rotates seeds automatically, announces to Discord, and backs up pre-wipe state. Saved my ass once when a force-wipe went wrong β rolled back in 2 minutes.
Custom RustEdit map with 40 custom monuments. Uploaded the .map file, set the seed to 0, and the server booted with every prefab intact. Proxy asset bundles handled automatically β no console errors on player joins. Magic.
The questions admins actually ask before spinning up a dedicated Rust server.
Both. Vanilla Rust runs out of the box with no extra configuration. For modded, pick Oxide (uMod) or Carbon from the control panel β we install, keep it auto-updated on Rust release days, and preserve your plugin configs across restarts.
Oxide (uMod) is the battle-tested option with 2000+ plugins and 10+ years of community support. Carbon is a modern fork with better performance (20-40% lower CPU usage on large servers) and growing plugin support. Both run the same plugin format in most cases β start with Oxide unless performance on a big pop server becomes an issue.
Yes. Upload your .map file via the control panel or SFTP, point your server config at it, and restart. We handle proxy asset bundles (the textures/models needed for custom prefabs) automatically. Community maps like Jurassic Rust, Frontier, Valhalla all drop in.
The wipe scheduler in the control panel lets you pick weekly map wipes (usually Thursday after Facepunch's forced-wipe update), bi-weekly BP wipes, or custom combos. Pre-wipe announcements get posted to your Discord + in-game 24h / 1h / 15m / 5m before wipe. Seed queue lets you line up seeds for the next 4+ wipes.
Yes β the wipe scheduler has an option to wipe only the map but preserve blueprints (BPs). Common setup is map wipe weekly, BP wipe every 2-4 weeks. Full blueprint wipes are one-click for force-wipe weeks.
Vanilla 3500-size map with 50 players: 6-8 GB. Vanilla 4500 map with 150 players: 12-16 GB. Modded 2x/5x with 30+ plugins and 150 slots: 16-24 GB. Large modded server (250+ slots, heavy plugin loadout): 24-32 GB. Rust's memory footprint grows significantly through a wipe as bases and entities accumulate.
Yes. Drop your BattleMetrics API token into the control panel and we wire up RCON access automatically for player tracking, ban syncing, live server status badges, and admin actions from the BattleMetrics web dashboard. Popular for community servers running cross-server bans.
AMD Ryzen 9 7950X at 5.7 GHz boost, DDR5-5200 RAM, Enterprise NVMe Gen 4 SSDs. Rust's server loop is heavily single-thread-bound β clock speed dominates server FPS at peak player counts. You'll see noticeably better server FPS here than on cheaper hosts running older Xeons or lower-clock Ryzens.
Yes, free on every paid plan. Send us SFTP credentials, we copy your server/identity folder (world save, player data, blueprints), plugin configs, custom maps, and wipe history. Average migration is 15-40 minutes depending on wipe age and plugin count.
Yes β add additional Rust servers to your account anytime, each with its own plugin loadout and wipe schedule. Common setup for networks: a main 2x modded + a vanilla + a creative/build server. Shared BattleMetrics bans across all servers via API integration.
Start a vanilla server this Thursday force-wipe, scale to a 250-slot modded community next month. Free migration on every paid plan β we'll move your world, plugins, and BP history for you.